Trian3DBuilder 6.5 released!

The latest release of Trian3DBuilder comes with new features, export formats, performance and code base improvements: In addition to the new FBX exporter optimized for Unity®, we have achieved a seamless integration with Titan Vanguard and VBS. OpenStreetMap format is now directly loaded from online servers, and one-way roads are automatically fixed with an offset. […]

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DSC 2018 Europe VR

Meet us at the Driving Simulation & Virtual Reality Conference 2018 Europe TrianGraphics will be showcasing the latest version of Trian3DBuilder at the 2018 edition of the DSC conference, held in Antibes (France), organized by the Driving Simulation Association. The goal of this international conference is to propose to academics and practitioners an all-round view of the […]

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Trian3DBuilder Update to Version 6.4

With our latest update Trian3DBuilder provides the base for language extensions as well as convenience tools and improvements in all sections of the software. Check out the new features for camera, roads, vector editing, VBS- and Steel Beasts Pro databases. Vector Editing Intersection tool Is your source data not matching well resulting in buildings overlapping […]

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TrianGraphics at I/ITSEC 2017

I/ITSEC is by far the world’s largest annual conference and exhibition dedicated to Training, Modeling and Simulation. Within over 9 years of development, Trian3DBuilder has grown to become the most powerful tool for automatic terrain creation, being widely used in a vast range of applications in the simulation and in the automotive industries, from large scale […]

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