ASIMOV PROJECT

TrianGraphics is very excited to take part in the #Eureka R&D&I Cluster programme #ASIMOV (AI training using Simulated Instruments for Machine Optimization and Verification) Together with 15 partners among Europe we will work to increase the autonomy and self-optimisation of CPSs (High-tech cyber-physical systems) by creating physically realistic Digital Twins of these systems and train […]

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CDB Support

Trian3DBuilder imports and exports in OGC CDB (common database) standard, which defines a standardized model and structure for a single, virtual representation of the earth. Synthetic environments based on CDB can run on miscellaneous simulation platforms with high fidelity and without size limitation. Trian3DBuilder can be used to import CDB or to create new CDB […]

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New Trian3DBuilder Release 7.4 available at our Customer Portal!

This release focuses on improvements of the 𝗢𝗽𝗲𝗻𝗗𝗿𝗶𝘃𝗲 integration and adds new enhancements to visual databases.It includes new country specific import features with over 1200 new traffic sign models; upgrades to the OpenDrive exporter, and other general improvements, like better 4K support. Read more about it here: https://lnkd.in/epTcJby […]

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Epic Games Webinar: geographic visualizations using Trian3DBuilder

December 9, 2020  9 AM EST / 2 PM GMT | 2 PM EST / 7 PM GMT “Working with geospatial data in Unreal Engine” by Sébastien Lozé and Alban Bergeret. Sign in here: https://ue.unrealengine.com/ENG-1856-WBN-11-2020-Geospatial-Data-in-UE_RegistrationLandingPage.html In the webinar you will experience the workflow between Trian3DBuilder and Unreal Engine, covering data ingestion, vector attribution, terrain generation, and […]

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Trian3DBuilder Release 7.3

New release available at our Customer Portal! Trian3DBuilder 7.3 is now available for download! Get the newest version at our Customer Portal! This new release focuses on improvements of the mesh generation as well as optimized GUI. Image: Left road side with removed T-Junks, right road side without removed T-Junks along a road cut in. […]

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TrianGraphics joined forces with Atlatec to Create 3D Visualization of San Francisco HD maps

Free data set now available for download Berlin, Germany — Several months ago, TrianGraphics partnered up with atlatec GmbH, a German company that produces HD maps for autonomous vehicles, ADAS, simulation, and localization. The main goal of the cooperation was to take another step towards providing more realistic AV/ADAS simulation scenarios. As a result, we […]

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Trian3DBuilder Release 7.2

Trian3DBuilder 7.2 is now available for download! Get the newest version at our Customer Portal! This new release focuses on performance optimization for processing large amounts of vector data, as well as adding functionality to the vector editing tools, in order to increase speed, flexibility and control. Performance Optimization: Handles huge amounts of vector data. […]

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TrianGraphics: High-quality 3D Visualization

We create fast, cost-effective and accurate terrains, perfectly customized to match your needs.• Geographically accurate terrains, with outstanding 3D graphics.• Based on HD mapping data (OpenDrive,…) scanned by our partner companies.• Based on existing data that we provide (HERE HD Live Maps, OpenStreetMap,…)• Enhanced and improved through video and photo references.Specifically made for the platform […]

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Check out our latest Automotive Reel!

With Trian3DBuilder you can generate nice and geographically accurate terrains that smoothly integrate with the main editors and simulation systems in the market.Create procedural terrains from scratch, or use real world data: Trian3DBuilder allows you to combine different types of data (elevation or satellite images, vector data, etc., similar to GIS software solutions) and gives […]

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Trian3DBuilder Release 7.1

Already available for download. Check out our new PBR Library! The new release Trian3DBuilder 7.1 is available for download! Get the newest version at our customer portal!This release completes the development of our new PBR (Physical Based Rendering) material library and is therefore of particular interest to customers who are using modern game engines like […]

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