Trian3DBuilder 5.1 – Update 5.1.7

There is an Update available for Trian3D Builder 5.1.
Service & Support customers can download the update easily via  Help -> Search for Updates inside of the Software.

If the update function do not work because of e.g. local security settings, please send an eMail to our support team to receive a direct download Link: support@triangraphics.de

Release Notes for Trian3D Builder v5.1.7
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* visualize missing textures and models (see preferences -> settings -> data)
* render geotypical areas with variance
* improved dialogs
    -more intuitive search attribute dialog
    -Modifier Stack dialog (sort alphabetical, show 15 entries)
* improved memory management
* detail layer for insert faces
* clone Modifier Stack with local overrides
* extract project data and save with project
* Modifier Eraser: support child areas
* Tile Settings with additional attributes
* performance optimization
    - check intersection
    - load vector data

* more flexible render view handling with own selection
* define object type in geometry group attribute rollup
* dialog to specify grid origin position
* support more projection and datum types for geo-referenced data
* block point selection mode for points (use element mode instead)
* nodename modifier works also for geotypic objects
* disable unit selection in prjection dialog (only unit meter)
* updated Navteq Import to ADAS Q1 2014
* rewrite of attribute management with .vat file for attribute sharing
* add Attributes to textures, texture groups, objects and object groups
* improved Vision Streaming Export (Sensor, extraced surfaces, heightmap burn,..)
* improved Nautik SVC generation with sloped fringes
* Wizard: batch generation and fixes
* improved Clothoid conversion
* reactivated RenderToMap feature for new Visual Studio build and for 64bit
* added ocean shader to viewer settings
* new height type: drop to place objects on top of other objects
* improved stability and optimized generation time
* improve WYSIWYG handling
* updated Steel Beasts Pro to new SDK
* improved generation of VBS2 collision geometry
* improved Vision Streaming Export
* improved Nautik SVC Import
* add "Regular Grid" setting for terrain mesh
* improve stability and generation time

* [fix] multi thread crash in object generation (multiple object instance multiple times)
* [fix] shading of extrude objects
* [fix] write geocentric projects
* [fix] clone points with rot and scale information
* [fix] convert to Bezier
* [fix] write hiden vecgeodes
* [fix] texture preview and zoom
* [fix] calcution of vergeode depents from modifier
* [fix] visible flags for maps
* [fix] regular grid gaps and 3d river / sea
* [fix] reproject imported elevation data and vector data
* [fix] crashreport settings
* [fix] import .vec files with other projections
* [fix] Opendrive: precision
* [fix] OpenFLight Matrix precision issue