There is an Update available for Trian3D Builder 5.1.
Service & Support customers can download the update easily via Help -> Search for Updates inside of the Software.
If the update function do not work because of e.g. local security settings, please send an eMail to our support team to receive a direct download Link: support@triangraphics.de
Release Notes for Trian3D Builder v5.1.7 ========================================== * visualize missing textures and models (see preferences -> settings -> data) * render geotypical areas with variance * improved dialogs -more intuitive search attribute dialog -Modifier Stack dialog (sort alphabetical, show 15 entries) * improved memory management * detail layer for insert faces * clone Modifier Stack with local overrides * extract project data and save with project * Modifier Eraser: support child areas * Tile Settings with additional attributes * performance optimization - check intersection - load vector data * more flexible render view handling with own selection * define object type in geometry group attribute rollup * dialog to specify grid origin position * support more projection and datum types for geo-referenced data * block point selection mode for points (use element mode instead) * nodename modifier works also for geotypic objects * disable unit selection in prjection dialog (only unit meter) * updated Navteq Import to ADAS Q1 2014 * rewrite of attribute management with .vat file for attribute sharing * add Attributes to textures, texture groups, objects and object groups * improved Vision Streaming Export (Sensor, extraced surfaces, heightmap burn,..) * improved Nautik SVC generation with sloped fringes * Wizard: batch generation and fixes * improved Clothoid conversion * reactivated RenderToMap feature for new Visual Studio build and for 64bit * added ocean shader to viewer settings * new height type: drop to place objects on top of other objects * improved stability and optimized generation time * improve WYSIWYG handling * updated Steel Beasts Pro to new SDK * improved generation of VBS2 collision geometry * improved Vision Streaming Export * improved Nautik SVC Import * add "Regular Grid" setting for terrain mesh * improve stability and generation time * [fix] multi thread crash in object generation (multiple object instance multiple times) * [fix] shading of extrude objects * [fix] write geocentric projects * [fix] clone points with rot and scale information * [fix] convert to Bezier * [fix] write hiden vecgeodes * [fix] texture preview and zoom * [fix] calcution of vergeode depents from modifier * [fix] visible flags for maps * [fix] regular grid gaps and 3d river / sea * [fix] reproject imported elevation data and vector data * [fix] crashreport settings * [fix] import .vec files with other projections * [fix] Opendrive: precision * [fix] OpenFLight Matrix precision issue