This new section in our website allows you to manage your licenses, dongle updates, installation files and download libraries in just a few clicks. Creating an User Account Open your account just by clicking on the button “Customer Portal“. After completing the Registration Form an email will be sent to you with a link to verify […]
Category: Allgemein
Trian3DBuilder Update to Version 6.4

With our latest update Trian3DBuilder provides the base for language extensions as well as convenience tools and improvements in all sections of the software. Check out the new features for camera, roads, vector editing, VBS- and Steel Beasts Pro databases. Vector Editing Intersection tool Is your source data not matching well resulting in buildings overlapping […]
Happy New Year 2018

We wish a Happy New Year to all our partners and customers. With a multitude of state-off-the-art projects we are pushing forward in terrain generation while improving Trian3DBuilder for all our customers. Our road-map hereby includes even faster mesh generation, better rails and various new formats. This year’s overall goal is to take a huge […]
TrianGraphics at I/ITSEC 2017

I/ITSEC is by far the world’s largest annual conference and exhibition dedicated to Training, Modeling and Simulation. Within over 9 years of development, Trian3DBuilder has grown to become the most powerful tool for automatic terrain creation, being widely used in a vast range of applications in the simulation and in the automotive industries, from large scale […]
Trian3DBuilder Update to Version 6.3

With our last update Trian3DBuilder is now faster than ever before and comes with new features for OpenDrive generation and VBS Databases! Roads Module Editable AI Splines for OpenDrive So far the AI Splines for OpenDrive within crossings have been generated procedural and automatically. This is still the case, but with the new version of […]
Simulation Interoperability Demo

At CANSEC 2017, Meggitt Training Systems along with Simthetiqand TrianGraphics is showcasing the benefits of interconnecting different training systems and technologies to unleash the full potential of collaborative training scenarios. The demonstration connects virtual armoured vehicle, 81mm mortar and small arms trainers running in two different simulation platforms in the same correlated terrain environment. Simthetiq worked closely with TrianGraphics, […]
TrianGraphics at ITEC Rotterdam

Visit us at Booth # 34z and check out the brand new release 6.2 of our database generation system Trian3DBuilder. Date: 16th – 18th May 2017 Rotterdam Ahoy Ahoyweg 10 3084 BA Rotterdam The Netherlands ITEC Registration: https://www.itec.co.uk TrianGraphics’ Team is looking forward to your visit at the 2017 ITEC in Rotterdam! […]
Trian3DBuilder Update to Version 6.2

An Update for Trian3DBuilder is Now Available Open Street Map Import Improvements The OSM vector import now supports almost all available classes and imports them to pre-categorized templates in Trian3DBuilder. Values like height, level count, roof type, texture classes of buildings are assigned automatically during OSM import. Further, the Building Modifier supports new roof types: dome […]
TrianGraphics auf dem SGW Forum „Simulation in und für die Ausbildung“

TrianGraphics attends this years forum “Simulation in und für die Ausbildung” (Simulation during training and for training purposes) as exhibitor. The Forum is hosted by the Studiengesellschaft der Deutschen Gesellschaft für Wehrtechnik mbH (Research Association of the German Society for Defense Technology). TrianGraphics will present the newest version of their virtual terrain generating software Trian3DBuidler. […]
Read More… from TrianGraphics auf dem SGW Forum „Simulation in und für die Ausbildung“
TrianGraphics at I/ITSEC 2016
Visit us at Booth # 1917 and check out the brand new major release V6 of our database generation system Trian3DBuilder. I/ITSEC in Orlando 28th November – 1st December 2016 The latest version of Trian3DBuilder allows highest levels of detail in game quality and vast terrain sizes. A rewrite of the rendering engine pushes the […]