December 9, 2020 9 AM EST / 2 PM GMT | 2 PM EST / 7 PM GMT
“Working with geospatial data in Unreal Engine” by Sébastien Lozé and Alban Bergeret.
Sign in here: https://ue.unrealengine.com/ENG-1856-WBN-11-2020-Geospatial-Data-in-UE_RegistrationLandingPage.html
In the webinar you will experience the workflow between Trian3DBuilder and Unreal Engine, covering data ingestion, vector attribution, terrain generation, and the Datasmith exporter, to create high-quality geographic visualizations and interactive simulations using geographic information system (GIS) data.
Join Sébastien Lozé, Simulations Industry Manager, for an introduction to the multiple approaches Epic Games is taking to support the geospatial intelligence community. Then, Business Solutions Architect Alban Bergeret will demonstrate how to use an external terrain modeling tool to create worlds from geospatial data.
Alban will give a quick overview of geographic coordinate systems and precision concerns, before going through the workflow between Trian3DBuilder and Unreal Engine, covering data ingestion, vector attribution, terrain generation, and the Datasmith exporter.
Also on the agenda are in-engine optimization with Visual Dataprep, beautification, and the use of a geo-referencing plugin to query coordinates expressed in a geographic coordinate system