From now on the minor update of Trian3DBuilder is available. It brings new features and improvements to speed up the work with Trian3DBuilder.
Export supports Multi Textures.
- Support of multi texture for terrain and objects
- New modifier MultiTexture to define multiple texture layers for generated geometry
- New texture layer grid in texture rollup to define multiple terrain layers
- Mix terrain texture layers and modifier profile texture layers to support smooth blending via vector attribute
- New modifier LayerOfDetail to create LOD nodes for assigned modifier stack
Generationย is faster due to better algorithms for the calculation of object collision during generation.
Road WYSIWYG handling improved: Edit crossing start points provides special helper points that follow the road.
Complex VBS Roadsย and Junctions and support of VBS Export in Trian3DBuilder – 64bit Version.
Service & Support customers can download the update easily via ย Help -> Search for Updates inside of the Software.
If the update function does not work because of e.g. local security settings, please send an eMail to our support team to receive a direct download Link:ย support@triangraphics.de
Release Notes for Trian3DBuilder 5.7
- speed up object collision in generation
- support multi texture for terrain and objects
- new modifier multi texture to define multiple texture layers for generated geometry
- new texture layer grid in texture rollup (command panel -> build -> settings) to define multiple detail terrain layers
- mix terrain texture layers and modifier profile texture layers to support smooth blending via vector attribute
- new modifier LayerOfDetail to create LOD nodes for assigned modifier stack
- Road WYSIWYG: Edit crossing start points – Special helper point that follows road
- speedup VBS collision body creation
- speedup vector tool “inner ares to child”
- modifer profiler: support change of texture during lane
- [fix] issue when converting clothoid to line
- [fix] shape import with string attributes, set z value 0
- OpenDrive
- fix crash for invalid edited crossings
- fix section length
- fix pedestrian signals
- fixsignals at transitions where not exported
- fix wrong crossing start segments
- change opendrive wkt -> proj4 for version 1.4
- fix intern geometries, when lane width changes
- [fix] Save project with all data (copy footprint files of Geometry files)
- [fix] fixed texture on roof in EDITING_VERSION
- [fix] fix forkings without driving lanes
- [fix] fix texture in file for osgb, osgt, osgx
- [fix] Insert + Building XT with different height types
- [fix] fix crash mod vec attrib gdb assignment
- [fix] placements of lights via modifier contour placer
- [fix] DDS compression & Render to Texture & sensor with multi threads
- [fix] shape import in ccw order
- [fix] filedlg multiple selection vector import
- [fix] signal position behind end of the road
- [fix] unitscale in fbx export
- [fix] senor generation without geotypic modul
- [fix] place objects via drop height type on Building interior models
- [fix] broken local overrides
- [fix] clip markings via ClipOnSurface height type on all lane type except curbs