You are here

News

October 31, 2018

Another chance to meet!

Date: 26th - 29th November 2018

Visit our booth in Orlando and take a look to the latest version of Trian3DBuilder. This year focus is CDB and cross export to various simulation environments like Titan, Steel Beasts Pro, VBS2 and Unity.

 
 
Where?

I/ITSEC 2018
Orange County Convention Center
9899 International Dr
SOUTH CONCOURSE
Orlando, FL 32819

Not yet registered for I/ITSEC? I/ITSEC Registration

TrianGraphics' Team is looking forward to your visit at the 2018 I/ITSEC in Orlando!

August 28, 2018

The latest release of Trian3DBuilder comes with new features, export formats, performance and code base improvements:

 

In addition to the new FBX exporter optimized for Unity®, we have achieved a seamless integration with Titan Vanguard and VBS. OpenStreetMap format is now directly loaded from online servers, and one-way roads are automatically fixed with an offset. An improved height brush and best matching algorithms to place buildings on footprints complete the feature set of version 6.5. Furthermore, Trian3DBuilder has been updated to OpenSceneGraph 3.4.1.
 
Our Team has been working hard to offer the best integration between Trian3DBuilder and Unity® in this release. The Autodesk FBX Exporter has been enhanced with attribute templates (e.g. for material descriptions) and import scripts to provide a fast and easy workflow between the platforms. A script to create Clutter grass has been developed and can be applied in Unity® to marked surfaces in Trian3DBuilder.

Several road generation improvements can help you import lane-based road data, for example HERE RDF or OpenStreetMap. A new import feature adds more precision to one-way roads by adding a center line offset. Furthermore, OpenStreetMap data can now be loaded directly from an online server.


 

Due to our partnership with Calytrix Technologies, Trian3DBuilder supports the simulation environment Titan Vanguard to import and export geo-referenced 3D models.

We have optimized the Height Brush Tool to work faster and more accurate. It further supports loading of bitmaps as brush shapes to interactively sculpt the terrain in 2D/3D and modify existing or generate new elevation maps.

Customers with active Service & Support status can download Trian3DBuilder 6.5 from the Customer Portal.

 

Find out more by visiting our Product Site, or check out our new Automotive Showreel. We will be showcasing Trian3DBuilder 6.5 at DSC 2018 VR, if you are attending don't miss out the chance to meet us in person and see first hand what our software can do!
 

Key Features of Trian3DBuilder Version 6.5:

  • Unity
    • Enhanced Unity support with optimized FBX output
    • Script for automatic terrain import into Unity
    • Material & shader assignment
    • Grass Clutter shader
  • Titan Vanguard
    • Terrains for Titan Vanguard correlating with other platforms
    • Load data from and export to Titan Vanguard 
    • Create FBX models, entDef files and shapefiles for simple import
  • VBS
    • Improvements on performance, multimap,...
  • Road Generation
    • New one-way Offset feature
    • Local overrides supported for markings (length and gap length)
  • Data & Workflow
    • Update to OpenSceneGraph 3.4.1
    • New Billboard Modifier: automatizes the creation of billboards
    • Direct OpenStreetMap download via the Project Wizard
    • Enhanced Height Brush Tool supports loading of bitmaps as brush shapes
    • New vector tool 'Fill Building Footprint' with best matching algorithm
    • Enhanced Height Brush Tool supports loading of bitmaps as brush shapes
    • Improved Mesh generation performance (TIN)

 

 

August 08, 2018

Meet us at the Driving Simulation & Virtual Reality Conference 2018 Europe

TrianGraphics will be showcasing the latest version of Trian3DBuilder at the 2018 edition of the DSC conference, held in Antibes (France), organized by the Driving Simulation Association. The goal of this international conference is to propose to academics and practitioners an all-round view of the state of the art of driving simulation technology, research and development. If you wish an in deep description of the talks offered at the Conference check out the DSC 2018 Program

Visit us at booth 1 to experience live demonstrations of our Database Generation System Trian3DBuilder, now offering higher performance and including new features for a quick generation of realistic urban and rural road databases. The road networks can be created from real-world navigation data like Here RDF which is included. But lane accurate HD data is supported as well and can be exported to OpenDRIVE for traffic simulation.

Trian3DBuilder supports huge databases and is able to handle intricate road networks with complex junctions, roundabouts, bridges/tunnels... It imports data from various sources (OpenDRIVE, HERE RDF, OpenStreetMap,...) and export to any relevant format (OpenDRIVE, OpenFlight, OpenSceneGraph, FBX,...)

Use Trian3DBuilder to get your perfect customized 3D terrain, optimized for real-time rendering, and ready to be placed into your simulation. You can see some examples in our Roads Showreel

Don´t miss the chance to experience first hand all the potential of Trian3DBuilder and its modules, specially the Roads and Roads Plus modules, in real case scenarios.

Date: 5th-7th September 2018

Juan-les-Pins, Antibes, Palais des Congrès, France

DSC Registration:  DSC2018/Registration

TrianGraphics' Team is looking forward to your visit at the 2018 DSC in Antibes!

May 29, 2018

Our newsletter is the best way to get updates about Trian3DBuilder, as well as tutorials and information about TrianGraphics' event participation, like exhibitions, conventions and lectures. To comply with GDPR's consent requirements, you will receive an email with a link to confirm your subscription. We would like to point that we store your information for the sole purpose of communicating with you. You will find more details on the submission form.

 

To Sign up click on that link.

 

May 09, 2018

We've just launched a new website for our terrain generation system Trian3DBuilder. Our product website has a new, fresh look, and provides a quick overview of our software's most important features. The clean design and intuitive navigation quickly directs you to the information you are looking for.

At Trian3DBuilder.com you will find examples and case studies of our four main focus areas: ground, flight, automotive and maritime. Experience how simple and fast game quality terrain generation can be, by using Trian3DBuilder.

trian3dbuilder.com
trian3dbuilder.de

News

The latest release of Trian3DBuilder comes with new features, export formats, performance and code base improvements:

 

In addition to the new FBX exporter optimized for Unity®, we have achieved a seamless integration with Titan Vanguard and VBS. OpenStreetMap format is now directly loaded from online servers, and one-way roads are automatically fixed with an offset. An improved height brush and best matching algorithms to place buildings on footprints complete the feature set of version 6.5. Furthermore, Trian3DBuilder has been updated to OpenSceneGraph 3.4.1.
 
Our Team has been working hard to offer the best integration between Trian3DBuilder and
[...]

This new section in our website allows you to manage your licenses, dongle updates, installation files and download libraries in just a few clicks.

As an additional goodie, our Service & Support Customers will find the Trian3D Model Library XT completely free of charge in the installer section of the portal. The Trian3D Model Library XT contains almost 500 models with different LODs optimized for real-time rendering, a powerful resource for your 3D terrains.

1
2

Info

Press

You are a journalist and researching on simulation, data bases, digital terrain, virtual reality, or related topics?

We are available for questions and interviews!

Contact us.

Kontakt

TrianGraphics GmbH

Schönhauser Allee 45
10435 Berlin
Germany

eMail
info@triangraphics.de

Phone: +49 (0)30 48495565
Fax: +49 (0)30 48495581